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The Covid-era routine of many Americans: wake up, check-in on Slack/Zoom/Google Classroom, then open TikTok to kill an hour or two (or nine).
But those pandemic days are just like when Hollywood actually made original movies – behind us. And now, for the first time in its history, TikTok’s user growth and engagement in the US is stagnating, according to a recent report from the Wall Street Journal.
By the numbers: TikTok says it has ~170 million US app users, up from ~150 million last year. These latest numbers indicate that ~50% of America is on TikTok, compared to ~68% who use Facebook and ~47% who use Instagram.
But at this point, TikTok’s churn is outpacing growth, especially among young people.
The app’s issues don’t stop there. TikTok is currently locked in a contract dispute with Universal Music Group, the world’s biggest music label – and Congress is also debating a bill that, if enacted, would force China-based ByteDance, TikTok’s current owner, to sell the app or face a full-on ban in the US.
🎶🎮 Over the past few years, musical artists have been increasingly signing deals to debut new songs in videogames, in some cases weeks before those tracks are released on streaming services like Apple Music or Spotify.
🪱🏜️ This weekend, US moviegoers flocked to the box office like sandworms to thumpers. Dune: Part Two pulled in an expectations-exceeding $81.5 million in its domestic debut, good for the biggest opening weekend of the year.
🚫🎶 Universal Music Group, the world's largest music company, exercised its so-called “nuclear option” with TikTok this week, expanding the list of songs that can’t legally be used on the social media platform.
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